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PosiMotion
About PosiMotion
About our state-of-the-art development studio and team.

PosiMotion is an innovative technology leader, creating breakthrough applications, games, utilities and hardware for various mobile platforms that cover a vast spectrum portraying limitless capabilities. Our specialization falls under the development, marketing, publishing and licensing of mobile applications and games.

In the beginning, we became intrigued by the rise of the smart phone, a phenomenon integrating our society through mobile communications, networking, and technologies on a global scale. The iPhone, in particular, was well positioned to be an industry leader simply because it delivers a great end-user experience on a platform that offers endless capabilities. This initiated our involvement in the mobile technology movement that led to our company and brand, PosiMotion.

We started by devising a solution for the original iPhone's lack of GPS technology. The answer to that solution led to the production of our first hardware product, G-Fi. G-Fi can stream military precision GPS to any hardware that communicates wirelessly, making it an ideal solution for the current iPod touch or original iPhone. By removing the GPS element from G-Fi, a more affordable derivative was created that's perfect for multi-player WiFi mobile gaming, G-Fi VS.

Apart from hardware solutions, we aspired to further expand the iPhone's capabilities and the end user's experience through application development. We were one of the very few certified to develop and submit applications before the official iTunes App Store went live, giving us an edge on the competition and allowing us to help other developers publish their software through our brand.

Our application development began by creating location-based applications that utilize cell tower triangulation and GPS technology, leading to the development of our two core proprietary applications, G-Spot and G-Park. G-Spot is the first application with a landscape auto-rotating map and also the first map with speed and compass that allows you to share your location with other mobile devices. G-park is the first application that directs you back to your car if you forgot where you parked and is currently featured in an international Apple iPhone commercial.

We then broadened our scope to other utilities and games including the first level for the iPhone, classic games like solitaire, backgammon, and pool, and our most popular game, Apache Lander. These applications and games immediately soared to the top of the charts, remaining in the top 50 throughout 2008 along with many other front-page categories including "What's Hot" and "Staff Favorites."

Aside from developing different genres of applications and games, we also develop and publish on other platforms, including the Google Android. Games like our Tic Tac Toe were featured on the front page and we ported our other popular apps like G-Spot and A Level to the Android platform.

Now we are expanding our horizons even further with 3D mobile gaming, involving pre-rendered and in-game 3D graphics. Titles like Bomb Squad, Yo Yo, and Hip Top will be the front-runners in this division as we capture another market in mobile gaming.


About The PosiMotion Team
Learn more about the innovative and creative individuals who make our company work.
Olivier Hennessy
Olivier Hennessy
Chief Executive Officer
Olivier Hennessy, President of PosiMotion is an award-winning mechanical and industrial design engineer with more than a decade of experience creating ground-breaking consumer and commercial products. He has built a successful career by continually creating innovative, functional, and aesthetically pleasing consumer electronic, health, and wellness products.

At PosiMotion, Olivier is responsible for the engineering and industrial design of all products as well as the aesthetic and brand identity of the company. He also oversees and manages all development. He is the company's "Michelangelo," visualizing concept designs before translating those ideas into 3-D computer models that after tedious perfecting, transform into the product. Olivier's goal is to meet consumer demand and far exceed expectations by incorporating useful, appealing features that are clean, modern, and functional.

Olivier earned his Bachelor of Science degree in Mechanical Engineering from the University of California, Irvine. He currently lives on Florida's Atlantic coast.
Brian Beighle
Brian Beighle
B2B Development
Brian graduated with a business degree from the University of Florida. After college, he set out to explore many endeavors and found that he thoroughly enjoyed developing and building beneficial relationships with other people and businesses. His hobbies include outdoor activities and physical fitness.
Michael Evans
Michael 'The Spork' Evans
Project Manager
Michael "The Spork" Evans joined PosiMotion in 2008 as a server administrator and sound engineer. He now manages game production as well as providing his talents as an iPhone developer.

Michael has more than 10 years experience in the industry of information technology and owns his own record label that has been successful for more than four years. Spork is also one of the chief organizers of the international event known as Nerdapalooza, which is a yearly festival focusing on music inspired by pop culture and technology.

Spork's love for video games was sparked by the Atari 2600 system and he has been a dedicated gamer ever since. The Spork also never misses a chance to talk about himself in the third person.
Anthony Mattera
Anthony Mattera
Graphic Designer and Web Developer
Anthony came to PosiMotion in February of 2008 just after the company was founded and is one of the original core team members. He has over seven years of professional web development and design experience. Anthony prefers the programming languages of C, C++, PHP, and Objective-C. In addition to programming, Anthony has also mastered art software such as Milkshape, CorelDraw and Adobe Suite for both 2D and 3D modeling and texturing.

At the age of two Anthony realized his fondness for technology when he began memorizing DOS commands on the family's Intel 286. Anthony is a self described eccentric with a great love for felines. In addition to these passions, Anthony likes to spend his time playing video games, especially RPGs, Fantasy/Adventure, and racing games. Anthony also enjoys music of all genres, watching anime, and is interested in furthering his culinary talents in the kitchen.
Steven Mattera
Steven Mattera
Lead Developer
Steven joined PosiMotion in June of 2008 as a programmer and is now the company's Lead Developer. Steven's coding language skills include C, C++, Objective C, PHP, Java, Javascript, HTML, and XHTML. In addition to his coding, an everyday task, Steven also mentors and oversees the programming team.

Steven started programming at the age of 11 out of a desire to make his own functioning operating system and created a mock-up DOS installers using Borland C language. At the age of 15, Steven released his first Playstation Portable (PSP) homebrew application called Flashmod which opened the way to flashing files onto the PSP's firmware.

In addition to his professional responsibilities, Steven is also a current student at Daytona State College, pursuing an Associate of Science degree in Computer Programming and Analysis. His personal interests and hobbies include anime, video games, console hacking and homebrew development.
Andrew Chinn
Andrew Chinn
iPhone Developer
Andrew joined PosiMotion in 2008 as a developer and programmer for web based applications and game platforms. Andrew enjoys programming in PHP, Javascript, VB.net, and other various unique proprietary games for privately funded engines.

Andrew realized his love of game technology when he played his first video game and realized he could make the games even better through programming. He has created nine games in genres such as RPGs, Side-Scrolling Action Adventures and Shoot'em Ups.

Andrew's personal interests include a great spiritual passion and love for God, a fondness for kitties, anime and all things poofy. Andrew believes in staying young at heart and child-like in attitude and thought. In addition to studying combat arts and swordplay, Andrew's personal motto is "knowledge without wisdom is folly."
Patrick Cossette
Patrick Cossette
iPhone Developer
Patrick joined PosiMotion in December of 2008 as an iPhone developer. He is well versed in the programming languages of Python, Objective-C, Visual Basic and C. Patrick's previous professional experience comes from creating inventory management software tools and programmatically generated game graphics.

While maintaining his full time responsibilities at PosiMotion, Patrick is also pursuing his degree of Associate in Science in the field of Computer Science and Software Engineering. In addition to being a talented programmer, Patrick spends his free time perfecting mentalism and mysticism, magic tricks, and enjoying the hobby of ham radio communications.
Matthew Knapp
Matthew Knapp
Google Android Developer
Prior to joining PosiMotion Matthew served as an intern upgrading the technology hardware, software and connectivity at Florida Memorial Hospital. He also worked for a company specializing in website development and hosting.

Matthew joined PosiMotion in 2008 as the Lead Android developer. Since then he has broadened his skills into JAVA and Objective C and Visual Basic. Mathew is currently a full time student in addition to his professional responsibilities with the company attending Florida State College pursuing his Bachelor's degree in Internet Service Technologies.

In his free time Matthew pursues his personal interests in Surfing and Martial Arts. He has attained a 3rd Degree Black Belt in Tai Kwan Do. He also studies Jujitsu and Judo.
Miklos Kamondi
Miklos Kamondi
3D Concept and Production Designer
Miklos pushes the limit on what can be imagined and making that dream a reality in the game world. As a passionate developer he strives to bring an innovative look and feel to every project by thinking outside of the "box". Growing up, he remembers playing video games of the mid 80's and how they impacted his life. He pursued an interest in video games, movie special effects and anything that inspired him to imagine a different world.

"When I am designing these games I try to bridge the gap to my childhood and remember the movies, games and toys that gave me the most inspiration. You only have to take a moment to talk and play with a kid and you will see how free and untainted their imagination is. In a child's mind everything is possible and everything is reality."
Karen Chadwell
Karen Chadwell
Accounts Executive
Accounts Executive Karen has been the Accounts Executive at PosiMotion since September of 2008. Karen holds a Bachelors of Science Degree in Business Administration with an emphasis in Accounting.

Karen describes working at PosiMotion as her most interesting job. "The people are fun, there is always something new going on, and the "higher powers" are great to work for." Her favorite down time activities are reading, playing with her grandchildren, taking a ride, and surfing the web.
Lisa Hoffman
Lisa Hoffman
Project Manager
Lisa joined PosiMotion in 2008 as Project Manager. Lisa has a background spanning 16 years of design and production in the video game industry working with corporate giants such as Virgin Interactive, Electronic Arts, Microsoft, Disney Interactive and Lucas Arts. Lisa has been fortunate enough to work on over 40 successful game titles including such hits as the Command and Conquer series, Blade Runner, Broken Sword, Star Wars: Revenge of the Sith and The Da Vinci Code.

Her love of video games began with the arrival of the Atari 2600 and since that day she has dedicated her professional energies to furthering the technical capabilities and design vision of the video game industry. In addition to video games, Lisa's personal passions and pursuits include fire arms, marksmanship, martial arts and weapons forms, SCUBA, biology and genetics, horror genres, futurology and patenting inventions.